After careful consideration I have decided to transfer all hardware review activities to a new domain. I purchased Hardwareasylum.com in 2012 and have been working hard to build a new and improved Ninjalane on that domain. If you are reading this you have reached one of the archived articles, news, projects and/or reviews that were left behind during the site migration.
Please update your bookmarks and be sure to visit the new and improved Ninjalane at Hardwareasylum.com
Physics and Combined tests.
This test focuses on CPU performance by simulating rigid body physics with a large number of objects. This test runs at a fixed screen resolution for all presets. There is no post processing, volumetric lighting or tessellation.
3DMark 11 uses Bullet Physics for physics simulation during the benchmark tests. Bullet Physics is a professional open source collision detection, rigid body and soft body dynamics library. The library is free for commercial use under the ZLib license.http://bulletphysics.org
This test combines CPU and GPU workloads. The CPU handles rigid-body physics while the GPU is tasked with volumetric lighting, tessellation, post processing as well as simulating soft-body physics using DirectCompute.
We would like to thank Futuremark for making this article possible