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  • XFX 5700 Ultra Dual DVI DDR3 Review
  • XFX 5700 Ultra Dual DVI DDR3 Review

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    Benchmarking Info

    As to not waste any time lets jump into what most of you are here to see.
    The system as it was tested
    Abit IS7 (Springdale) GAT Enabled
    Pentium 4 2.4C @ 3.0Ghz (1000Mhz FSB)
    RBX Enabled Watercooler
    2x Corsair TwinX PC3200LL 256Megs
    IBM Hitachi Deskstar 80gig SerialATA 7200RPM
    Hercules Gamesurround Fortissimo II
    Antec 430watt power supply
    12x/40x DVD/CDRom
    Windows XP Professional Service Pack 1

    nVidia - ForceWare 56.72
    XFX FX 5700 Ultra 128Megs DDR3 (510/1020)
    Gainward Ultra/960 DDR3 Golden Sample (500/1000)
    Chaintech Apogee AA5700U 128Megs DDR2 (475/900)

    For the purposes of the benchmarks the Gainward Ultra/960 was the only card using driver enhanced clock settings, the Chaintech AA5700U, though having an enhanced driver setting, is using the default FX5700U clock.

    Unless otherwise noted all Anti-Aliasing and Anisotropic Filtering (AA/AF) was manually set via the display drivers. Since the 5700Ultra is an upper mid-range card 2x AA and AF was used on all cards in this review.

    Below are the contenders.
    Gainward Ultra/960 Golden Samp
    Chaintech Apogee AA5700U 128me
    .. And of course the XFX FX 5700 Ultra 128megs DDR3 pictured on the previous page.
    Hardware and Driver settings
    The XFX 5700 Ultra comes programmed with the core and memory settings below. The strange thing is when you use the Auto Detect feature the drivers actually down clock the core and memory speed. Manual overclocking on the other hand is a different story, more on that later.
    Framerates
    Framerates were captured using a little software program called FRAPS. This program is very easy to use and appears to be very accurate. Gameplay was recorded from the start of the level and persisted for 120 seconds. Each resolution was tested twice with the results being weighted between the scores, most passes only varied by 2-5fps. Due to the nature of this testing the framerates recorded reflect real gameplay in a variety of situations with a genuine attempt to reproduce the passes as much as possible.
    Benchmarks are next. happy smile